![]() If the stress meter gets too full, characters give in to certain vices or dark tendencies such as masochism or selfishness that end up hurting themselves or the party as a whole. Not only do characters have hit points (HP) like in most RPGs, they also have a psychological stress meter that goes up every time the character experiences something stressful or fearful during an adventure. It is not nearly as simple as it sounds however, and though Darkest Dungeon is a mostly side-scrolling, point-and-click RPG, the attention to detail is astounding. There are a total of 14 classes of characters, each class having its own attacks, weapons, and accessories. It is the player’s job to assemble teams of characters and bring them safely through various missions inside the dungeons, where they can amass treasure and experience that allows them to grow their strength and improve their attacks. ![]() Daily there are more and more of these monsters appearing and threatening to take over a nearby hamlet. There is rather an infinite cast of fortune seeking adventurers, scoundrels, holy fighters, and demons that are willing to descend into ancient dungeons to beat back a tide of creatures that are spilling out of a dark portal. There is no main character and there is no hero. ![]() No, this game is a slug-fest that does not shy away from exploring the kinds of psychological scarring that would surely accompany a descent into an unholy hellhole crawling with pagan gods and monsters from another dimension. ![]() This new RPG, created by indie developer Red Hook studios, is not your standard adventure game featuring unrealistically gallant characters happily swashbuckling their way through challenges and monsters. ![]() Progress autosaves constantly, so actions are permanent.” The first words that hit you when you fire up Darkest Dungeon let you know what you are in for. ![]()
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